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Corona Ideas Portal

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Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek about 1 month ago in Scatter / Features 0 Pending

Disable all caustics checkbox in all materials if Caustics is not checked in Performance

Currently Caustics needs to be checked in the material and in the Performance tab. When it's disabled in the performance tab but enabled in the material, the material comes out dark.It would be better if the checkbox in Performance works as a glob...
Stephen Sanders 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a separate bump slot to Corona Fabric Mtl for folds and wrinkles

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to add a bump slot to the Corona Fabric Mtl so that additional bump/normal texture could be used t...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

GPU rendering support

It would be great to add GPU rendering into the mix, to speed up the rendering process
Adrianna Polcyn 8 months ago in Corona for 3ds Max / Rendering 2 Declined

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán over 1 year ago in Corona for 3ds Max / Workflow and Tools 2 Pending

Corona Pattern: Seamless corners

Currently we need to add a chamfer modifier to corners if we want corona pattern to wrap around that corner. This can be time conuming and difficult to keep when there are changes on the underlaying mesh. If it's possible, it would be great if it ...
Stephen Sanders about 1 month ago in Corona for 3ds Max / Geometry 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki 8 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending

Rename Lightmix layers in VFB

It would be useful to be able to rename light mix layers in the VFB instead of having to open the render setup dialog.
Jack Pedleham 10 months ago in Corona for 3ds Max / VFB 0 Pending