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Independent frame buffer for the in-viewport IR and VFB

It would be convenient if the VFB wouldn't clear when using the viewport IR.This way we can do smaller renderings on the viewport while the VFB remains untouched. This is helpful when working on the final rendering we just want to do a quick persp...
Guido Lupaz 8 months ago in Corona for 3ds Max / VFB 0 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

CHAOS COSMOS AI

AI development in Cosmos - have you seen the latest AI updates in D5 RENDER? Nature placement with text strings, text-to-3D model and high-quality model refinement, high-quality resolution textures with AI - automatic atmospheric styling from refe...
matteo speri 4 months ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 12 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Camera clipping show in viewport limitation

HiWhen using camera clipping "show in viewport" the line has a limit where we can see it, if I use more zoom to put it exactly where I want I cannot see it, could it be possible to show it with more zoom range.
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Cameras 1 Pending

Please add Image Sequence (IFL) Support in Corona Bitmap

Please add Image Sequence support directly in Corona Bitmap. This would enable the use of all sorts of animated displacement maps (water, raindrops, wrinkles, etc.) inside Corona. Right now the only option is using the 3ds max standard Bitmap - bu...
Henrik Bjerregaard Clausen 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 12 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

PLEASE UPDATE CORONA CONVERTER

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayCurvature -> CoronaCurvatureVrayDistanceTex->CoronaDistanceVrayMultiSubTex->CoronaMultiMapVrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a war...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

CoronaColorCorrect Map Turn off

Hi, is there a possibility to add a Turn on/off option for ColorCorrect map? sometimes I want to see what changes has this map into the material and make some tests without it.
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / Materials & Maps 1 Pending