Hi Theres something odd while rendering in Batch with Pulze, it doesnt save images into history. I have activated the automatic save on render end but it doesnt save anything, this works ok rendering on batch with State Sets.
There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
Please add some additional options for toon outlines such as: different line styles like dashed, dotted, etc. Ideally linetype editor would be the best solution ability to render hidden edges too line effects such as: wiggly lines, line extensions...
### Suggestions for Improving Corona Renderer
#### Introduction
Corona Renderer is a CPU-based rendering engine that leverages path tracing, global illumination (GI), and denoising techniques. After a detailed analysis of its current implement...
Hey, everybody! I suggest removing the extra dark margins when changing the frame ratio to vertical. This is a request not only from me, but also from students. I highlighted the extra in the screenshot when I cleaned it up Side ToolBar.
Could it be possible to preserve the material that has been converted? Sometimes I want to compare when I have strange ressults and I cant because the converter deletes the original material.
Custom Face, Edge and vertex attributes for use in shaders
I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define ...
LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)
Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...