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Materials & Maps

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes almost 2 years ago in Corona for 3ds Max / Materials & Maps 2 Released

Corona Toon/Outlines Shader

Either an expansion to the coronaWire functionality to allow 'profiles' to be rendered as outlines. Or a specific shader that would allow for rendering of useful elevations and plan views as outlines. It should not outline every single polygon nor...
Jack Pedleham almost 2 years ago in Corona for 3ds Max / Materials & Maps 5 Released

Ability to override unsupported materials

On behalf of forum user Jpjapers. Original thread: https://forum.corona-renderer.com/index.php?topic=42553.0 The user would like to be able to temporarily override all unsupported materials in scene just like currently it is possible to override a...
Marcin Miodek almost 2 years ago in Corona for 3ds Max / Materials & Maps 1 Released

Iridescent material

Iridescent material for oil slicks, Bubbles, Bugs, furniture, metals etc
Joseph Sayle over 1 year ago in Corona for 3ds Max / Materials & Maps 4 Released

Thin Film layer

Could you please add support for the Thin Film layer like in the VRay, I recently needed to use it and I regretted that it is still not in Corona. And it would be great to add a mappable Thin Film Amount value for extra flexibility.
A A about 1 year ago in Corona for 3ds Max / Materials & Maps 3 Released