Export to VRmesh (shaders and texture path) to share with 3ds and vice versa
You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Today "convert scene" does not convert shaders like VRayColorCorrection or VRayMix to its Corona counter parts which is naturally should. All Vray shaders and other traces of Vray should translate to only dedicated Corona equvivalents.