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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona for Cinema 4D

Showing 36 of 231

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 3 days ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 23 days ago in Corona for Cinema 4D / Rendering 0 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Vanhaesendonck 5 months ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W 11 months ago in Corona for Cinema 4D / Rendering 0 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni 11 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 23 days ago in Corona for Cinema 4D / Rendering 0 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 10 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven 10 months ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Pheonix simulations for C4D

I know it was been discussed some time ago, but I'd want to bring it up again. Would it be possible to get Pheonix simulations into Cinema 4D and render them using Corona? I have the Premium license, however I really miss this feature in Cinema. I...
Josef about 1 month ago in Corona for Cinema 4D / Other 1 Declined

Ability to copy and paste objects without duplicating the material

When I copy and paste an object from another project, the material is not duplicated as many times as I paste it. In CINEMA4D without Chaos Corona, no matter how many times you paste an object from another project, the material is never duplicated...
yuji yanmaychi 8 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending