Support for nesting of Multi/Sub Object Material in Corona Layered Material
See this thread for example: https://forum.corona-renderer.com/index.php?topic=44642.0 It would be very useful to be able to add layers on top of objects that have multi/sub. A car for example. Maybe you want to add dust on top of something that i...
Senario - When you have assets missing from another users model and you want to do an auto batch find and import assets. V-Ray has it why doesn't Corona?
Corona sky Clouds do not currently interact with the improved model volume effect. The horizon is incorrectly cut off and the clouds do not extend the the horizon. It would be great to see these working together properly.
Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
I find it hilarious that your solo seat for Corona only allows 1 computer. I am a 1 man show and often like to take my work with me in my travels on my laptop. Only being allowed to install on one computer is a deal breaker for me.
"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)
What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
This is somethingg that Vray VFB does, load any kind of Images directly to vfb and save it in history.
I use it sometimes when a client wants another change after a time and I dont have the VRIMG.
Simply I just load the .jpg image to vfb, where ...
All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Access scatter instances positions as scene objects without converting
When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...