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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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History info

could we have more options to place into history info? right now the only info displayed is current time and Passes, what about render time, resolution? I dont know why is more important the hour when it finished rather than how much time it took ...
Carlos Alberto Rodriguez Tellez 27 days ago in Corona for 3ds Max / VFB 0 Pending

anytime Render stamp

Could we have a way to place render stamp info anytime, right now the only way to add it is to activate it before render
Carlos Alberto Rodriguez Tellez 27 days ago in Corona for 3ds Max / VFB 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayMultiSubTex->CoronaMultiMap)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayMultiSubTex->CoronaMultiMap OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayCurvature -> CoronaCurvature)

Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio 28 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen 28 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 28 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to control specific a camera's tone mapping overrides via maxscript

Reporting on behalf of Alex from Recent Spaces: https://forum.corona-renderer.com/index.php?topic=45311.msg235030#msg235030 The request is to be able to use maxscript to add and edit tone mapping operators in specific camera's overrides. Specifica...
Marcin Miodek 4 months ago in Corona for 3ds Max 0 Pending

Polygonal Region

Now that Vray 7 has included this feature, could we have this in Corona too?
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / VFB 0 Pending

Corona Pattern: Seamless corners

Currently we need to add a chamfer modifier to corners if we want corona pattern to wrap around that corner. This can be time conuming and difficult to keep when there are changes on the underlaying mesh. If it's possible, it would be great if it ...
Stephen Sanders 29 days ago in Corona for 3ds Max / Geometry 0 Pending