Ability to pause interactive rendering in viewport
Requested since many years ago, it would be great to be able to pause the viewport version of IR so we can continue working without processing the image and at the same time keep the image in the viewport for reference.
Stencil feature in the VFB for care-free rendering against bitmap backgrounds
For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Being able to display multimap textures in viewport
having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
I think we could add some presets for different cloud types; that might speed up the workflow.The same could be applied to the sun, adjusting its tilt or intensity accordingly.
Disable all caustics checkbox in all materials if Caustics is not checked in Performance
Currently Caustics needs to be checked in the material and in the Performance tab. When it's disabled in the performance tab but enabled in the material, the material comes out dark.It would be better if the checkbox in Performance works as a glob...
I use V-Ray and Corona as needed, and I really wish Corona had options like V-Ray Properties for each object. Mainly to Enable and Disable "Visible in reflections", "Visible in refractions" and Trace Sets. Some projects need these options so we ca...
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Propagate cryptomatte through Reflections and Refractions
HiRecently I was testing cryptomatte and I noticed that it doesnt propagate through reflections nor refractions, I used to work with Vray, in there materials can be masked through those channels with cryptomattes, is this a limitation or theres so...
Change behavior when adjusting ‘additional outputs’ for the first time
When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...