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No parsing scene, preparing geometry etc. whenever using render region during INTERACTIVE RENDERING

During interactive rendering, the process of Parsing Scene, Preparing Geometry, etc. occurs every time I use the Render Region feature. This behavior is quite inconvenient, as the scene reloads completely even when the camera hasn’t been moved and...
Josef about 1 month ago in Corona for Cinema 4D / VFB 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki 7 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 about 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 4 months ago in Corona for Cinema 4D / Rendering 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven about 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Vrscene export and import

Vrscene export and import for easy scene/model/material exchange between host apps for example 3ds Max Corona to Cinema 4d Corona.
Martin Carlson 3 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Pending

round edges shader limited to phong

I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Oliver Hecke about 2 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 4 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

light material has no light units

i know it would require area calculation before rendering the frame but having the light units in the light material as well, would be very helpful
Steven indexofrefraction about 1 year ago in Corona for Cinema 4D / Lights 2 Pending

Ability to copy and paste objects without duplicating the material

When I copy and paste an object from another project, the material is not duplicated as many times as I paste it. In CINEMA4D without Chaos Corona, no matter how many times you paste an object from another project, the material is never duplicated...
yuji yanmaychi 12 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending