The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
When using a spline as the source in the Corona Distance Map, the effect only appears where the spline physically intersects the surface or falls within the distance threshold. Request: Add a Raycast Projection mode so that the entire spline is pr...
I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
I find it hilarious that your solo seat for Corona only allows 1 computer. I am a 1 man show and often like to take my work with me in my travels on my laptop. Only being allowed to install on one computer is a deal breaker for me.
Independent frame buffer for the in-viewport IR and VFB
It would be convenient if the VFB wouldn't clear when using the viewport IR.This way we can do smaller renderings on the viewport while the VFB remains untouched. This is helpful when working on the final rendering we just want to do a quick persp...
I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Could we have an option to reopen this window in VFB or maybe have a Log tab like in Vray, sometimes I accidentaly close it and I want to reopen and theres no way unless I re render
Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's.
This would allow to easily adjust contrast in bitmaps for rouphness for example.