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Corona for 3ds Max

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Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Auto Open Histoy Images from active Folder

Could we have an option to automatically load, the images that are stored in History folder
Carlos Alberto Rodriguez Tellez 6 months ago in Corona for 3ds Max / VFB 0 Pending

Convert 3ds Max/Vray Cameras to Corona Camera

Hi I was wondering if we could have this option in the converter.
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Interactive rendering and max passes - no stopping

If one has max passes set for interactive rendering, the stop buttons dissapears when it's reached that max number of passes. And if one for some reason doesn't want it to continue rendering, there's no way of stopping that other than making some ...
Thomas Zaar 7 months ago in Corona for 3ds Max 4 Pending

Control Environment intensity from Lister

Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Lights 0 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Rendering 0 Pending

Rainbow in Corona Sky

I was thinking it would be really cool to have the possibility to have physically realistic rainbows in Corona Sky. I don't even know if it'd be feasible, but thanks in advance for considering it :)
Julieta Martin 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Invisible Light in refraction for Caustics

In order to generate Caustics we need to have Lights visible in refractions, sometimes for artistic porpuses I need to use lights to create "fake" caustics but these lights are visible in objects (I attach an example with and without caustics, you...
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / Lights 0 Pending