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Corona for 3ds Max

Corona Gaussian Splat missing action and toolbar

Hi Recently noticed that Corona 14 doesnt have a GaussianSplat button nor an action to call it in search tools
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Corona AO streaks

Hi, could we have this effect for Corona AO, similar to RichDirt and Vray Dirt
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Options to name history images

Could we have something to name history saved images? Like a Prefix from the File name? Camera? etc
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Light lister options

Could we have 1 Viewport Wireframe option to enable/disable 2 IES file map
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Caustics adjustments in LightMix

The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
Marcin Miodek over 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Raycast Projection for Distance Map (Splines)

When using a spline as the source in the Corona Distance Map, the effect only appears where the spline physically intersects the surface or falls within the distance threshold. Request: Add a Raycast Projection mode so that the entire spline is pr...
Stephen Sanders 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Interactive LightMix as default in render

Interactive LightMix set as default option in render. Now you have to switch it every time you open the same scene becouse its switch to Beuty.
Łukasz Kabat 7 months ago in Corona for 3ds Max / Rendering 0 Pending

Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl over 1 year ago in Corona for 3ds Max 0 Pending

Independent frame buffer for the in-viewport IR and VFB

It would be convenient if the VFB wouldn't clear when using the viewport IR.This way we can do smaller renderings on the viewport while the VFB remains untouched. This is helpful when working on the final rendering we just want to do a quick persp...
Guido Lupaz about 1 year ago in Corona for 3ds Max / VFB 0 Pending

specific Improvements to hair and fur

I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Arne Lubbers about 1 year ago in Corona for 3ds Max / Geometry 0 Pending