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Corona for 3ds Max

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Corona Pattern - Overlap (interlocking) and randomness

[quote author=marchik link=topic=37437.msg226332#msg226332 date=1721054404] [quote author=maru link=topic=37437.msg225940#msg225940 date=1719928505] [quote] - Will it be possible one day to have the source object not be trimmed/clipped? In th...
Guido Lupaz about 1 year ago in Corona for 3ds Max / Geometry 3 Declined

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham 7 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 3 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 10 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Pulze Scene Manager Batch save into history

Hi Theres something odd while rendering in Batch with Pulze, it doesnt save images into history. I have activated the automatic save on render end but it doesnt save anything, this works ok rendering on batch with State Sets.
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Rendering 2 Pending

Render elements output

This behaivior has been since the beginning, could we just have 1 single file? Why does Corona save all render elements while setting the Render output? Its a really mess when saving EXR
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Other 1 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Unified Lister - option to show only not hidden objects

I think it would be useful to have an option to show in lister only those objects that are actualy visible in the scene and to not show those that are hidden.
Ramūnas Gerulskis 11 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Add sample stains to material quickly

There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
hoang le van 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending