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Corona Ideas Portal

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Corona for 3ds Max

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ai enhancer with masking

Ai enhancer option available directly inside the corona vfb like the current collab tab. Allowing us to enhance lightmixed output render directly inside the vfb in cxr format. Make use of the mask to select different objects or areas that need fin...
matthew boerjan 4 months ago in Corona for 3ds Max / Rendering 1 Pending

folder like structure in VFB for tonemapping or maybe lightmix

It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
Karel Buhr 9 months ago in Corona for 3ds Max / VFB 0 Pending

A simple exposure control right in the viewport frame buffer.

Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes. Most of the times you have another object selected rather than the c...
Guido Lupaz 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Noise threshold info pass

An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Johannes Lindqvist 9 months ago in Corona for 3ds Max / Rendering 1 Pending

Render Mask pixel padding

Often we need to re-render "an object" because the materials changed, client wants it to be larger, rotated etc. Would it be possible to add an option to add an "additional border" around the "Render Selected" object so that we could compensate fo...
Sam Large 4 months ago in Corona for 3ds Max / Rendering 0 Pending

Additional display modes for Corona Proxies

It would be great to have at least one additional display mode for corona proxies, one that takes less space, such as a thin box like in Forest Pack.The current boxes occupy the bounding box of the object, which may be too far from the center and ...
Guido Lupaz 5 months ago in Corona for 3ds Max / Other 0 Pending

specific Improvements to hair and fur

I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Arne Lubbers 5 months ago in Corona for 3ds Max / Geometry 0 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Auto Open Histoy Images from active Folder

Could we have an option to automatically load, the images that are stored in History folder
Carlos Alberto Rodriguez Tellez 10 months ago in Corona for 3ds Max / VFB 0 Pending

Locked Resolution in VFB

Could we have the desired Locked Resolution in the VFB instead of having it in Performace settings?
Carlos Alberto Rodriguez Tellez 10 months ago in Corona for 3ds Max / Rendering 0 Pending