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Corona for 3ds Max

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Aspect ratio / image resolution per Camera

Add controls to the Corona Camera that let you set image resolution, aspect ratio, which will be used on rendering (overriding anything set in Render Settings). Moved from forum https://forum.corona-renderer.com/index.php?topic=33385.15 Already in...
Tom Grimes about 1 year ago in Corona for 3ds Max / Cameras 0 Pending

Raycast Projection for Distance Map (Splines)

When using a spline as the source in the Corona Distance Map, the effect only appears where the spline physically intersects the surface or falls within the distance threshold. Request: Add a Raycast Projection mode so that the entire spline is pr...
Stephen Sanders 9 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

chromatic aberration as a post effect in the VFB2

It would be a very useful feature to get an even more "real" camera lens effect.
Johannes Gehrke over 1 year ago in Corona for 3ds Max / VFB 4 Pending

Interactive LightMix as default in render

Interactive LightMix set as default option in render. Now you have to switch it every time you open the same scene becouse its switch to Beuty.
Łukasz Kabat 10 days ago in Corona for 3ds Max / Rendering 0 Pending

corona slicer mtl and Vantage

Hello! Thank you for your work for us. Please add corona slicer mtl support to Vantage. I think this will solve many problems.
Stas P. 4 months ago in Corona for 3ds Max / Rendering 1 Pending

Corona Fur

Similar to what Vray has, A Procedural Hair object
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Geometry 3 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 4 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending