Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)
What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Please add seed for UVW randomization in Corona pattern. It's really missing there. It would be nice if you could add separate seeds for random offset and random rotation, but even common seed for both parameters is much better than no seed at all.
Dear Chaos Team,
I'm a passionate Blender user and a great admirer of the stunning realism and user-friendly workflow offered by Corona Renderer in 3ds Max and Cinema 4D.
I, along with many others in the Blender community, would love to see offi...
Mental ray used to have a light metering tool that could display the light levels hitting a surface. It would be reallt useful for those of us in archviz and design to have a similar method of checking light levels. It could be as simple as a help...
Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...