Prevent and Manage Duplicate Materials in Corona (Cosmos, 3ds Max, Cinema 4D)
Description:
Currently, Corona creates duplicate materials in several workflows:
When importing assets from Cosmos, each import generates a new set of materials, even if they are identical to existing ones.
In 3ds Max and Cinema 4D projects, it’s common to end up with multiple copies of the same material (especially when merging, importing, or reusing assets).
This leads to unnecessary clutter, harder material management, and slower workflows in larger scenes.
Suggestion:
Please add tools or options to help manage this:
Automatic Material Deduplication: Detect when an identical material already exists and reuse it instead of creating duplicates.
Material Cleanup Tool: A one-click feature to scan the scene and merge duplicate materials.
Settings Option: Allow users to choose whether duplicates should be created (for safety) or merged (for efficiency).
This would keep scenes cleaner, improve organization, and save a lot of time for artists working with large projects.
Prevent and Manage Duplicate Materials in Corona (Cosmos, 3ds Max, Cinema 4D)
Description:
Currently, Corona creates duplicate materials in several workflows:
When importing assets from Cosmos, each import generates a new set of materials, even if they are identical to existing ones.
In 3ds Max and Cinema 4D projects, it’s common to end up with multiple copies of the same material (especially when merging, importing, or reusing assets).
This leads to unnecessary clutter, harder material management, and slower workflows in larger scenes.
Suggestion:
Please add tools or options to help manage this:
Automatic Material Deduplication: Detect when an identical material already exists and reuse it instead of creating duplicates.
Material Cleanup Tool: A one-click feature to scan the scene and merge duplicate materials.
Settings Option: Allow users to choose whether duplicates should be created (for safety) or merged (for efficiency).
This would keep scenes cleaner, improve organization, and save a lot of time for artists working with large projects.
in addition to this, combining duplicate CoronaBitmaps into one would be great - assuming all settings like tiling, filtering etc. are the same