Does this refer to redundant maps (specifically CoronaMappingRandomizer and CoronaTriplanar) from Cosmos imports, exactly? There were improvements in this regards and now additional outputs of the same CoronaMappingRandomizer and CoronaTriplanar are used instead of creating new maps with identical settings.
If this refers to multiple different, but with identical settings, materials created and plugged to different multi/sub-object IDs, then this is reported and will be fixed: https://jira-chaos.atlassian.net/browse/CMAX-2010
If this refers to the case as below:
Import some model - this comes with its material
Re-import the same model - this creates a new material similar to the existing one
Then I am not sure what is the best way to handle this - there may be cases where you would like to use the existing material, and there can be cases that you want the new one created. 3ds Max has material duplication warning when merging objects, which is not triggered for Cosmos imports. Would you expect it to be triggered? Not sure how this is handled on C4D side.
Prevent and Manage Duplicate Materials in Corona (Cosmos, 3ds Max, Cinema 4D)
Description:
Currently, Corona creates duplicate materials in several workflows:
When importing assets from Cosmos, each import generates a new set of materials, even if they are identical to existing ones.
In 3ds Max and Cinema 4D projects, it’s common to end up with multiple copies of the same material (especially when merging, importing, or reusing assets).
This leads to unnecessary clutter, harder material management, and slower workflows in larger scenes.
Suggestion:
Please add tools or options to help manage this:
Automatic Material Deduplication: Detect when an identical material already exists and reuse it instead of creating duplicates.
Material Cleanup Tool: A one-click feature to scan the scene and merge duplicate materials.
Settings Option: Allow users to choose whether duplicates should be created (for safety) or merged (for efficiency).
This would keep scenes cleaner, improve organization, and save a lot of time for artists working with large projects.
Hi,
Does this refer to redundant maps (specifically CoronaMappingRandomizer and CoronaTriplanar) from Cosmos imports, exactly?
There were improvements in this regards and now additional outputs of the same CoronaMappingRandomizer and CoronaTriplanar are used instead of creating new maps with identical settings.
If this refers to multiple different, but with identical settings, materials created and plugged to different multi/sub-object IDs, then this is reported and will be fixed:
https://jira-chaos.atlassian.net/browse/CMAX-2010
If this refers to the case as below:
Import some model - this comes with its material
Re-import the same model - this creates a new material similar to the existing one
Then I am not sure what is the best way to handle this - there may be cases where you would like to use the existing material, and there can be cases that you want the new one created. 3ds Max has material duplication warning when merging objects, which is not triggered for Cosmos imports. Would you expect it to be triggered? Not sure how this is handled on C4D side.
Prevent and Manage Duplicate Materials in Corona (Cosmos, 3ds Max, Cinema 4D)
Description:
Currently, Corona creates duplicate materials in several workflows:
When importing assets from Cosmos, each import generates a new set of materials, even if they are identical to existing ones.
In 3ds Max and Cinema 4D projects, it’s common to end up with multiple copies of the same material (especially when merging, importing, or reusing assets).
This leads to unnecessary clutter, harder material management, and slower workflows in larger scenes.
Suggestion:
Please add tools or options to help manage this:
Automatic Material Deduplication: Detect when an identical material already exists and reuse it instead of creating duplicates.
Material Cleanup Tool: A one-click feature to scan the scene and merge duplicate materials.
Settings Option: Allow users to choose whether duplicates should be created (for safety) or merged (for efficiency).
This would keep scenes cleaner, improve organization, and save a lot of time for artists working with large projects.
in addition to this, combining duplicate CoronaBitmaps into one would be great - assuming all settings like tiling, filtering etc. are the same