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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

Status Pending
Categories Materials & Maps
Created by Oliver Hecke
Created on Sep 26, 2025

round edges shader limited to phong

I am missing a very important feature in the round edges shader:


We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer.


The shader produces so many strange artifacts in areas where it is not needed.