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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

Status Pending
Workspace Corona for 3ds Max
Categories Materials & Maps
Created by Carlos Tellez
Created on Feb 17, 2025

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer has this tab so we can do globally it in the same map

  • Arpit Pandey
    Reply
    |
    Mar 24, 2025

    The VRayUVWRandomizer map does not have an input slot, which means you can't plug a bitmap directly into it. Because of this, it has a built-in Coordinate tab to control the mapping settings directly inside the node.

    On the other hand, the CoronaMappingRandomizer does have an input slot, allowing you to connect a bitmap into it. In this case, the Coordinate tab appears on the bitmap itself.

    So basically:

    • VRayUVWRandomizer = No input → Coordinates handled inside the node

    • CoronaMappingRandomizer = Has input → Coordinates handled in the bitmap