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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

Status Pending
Workspace Corona for 3ds Max
Categories Workflow and Tools
Created by Arne Lubbers
Created on May 6, 2025

Custom Face, Edge and vertex attributes for use in shaders

I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define named attributes (float, color, vector), and a CoronaAttribute shader node that reads these values based on name and attribute type. This system would allow localized shader control (e.g., roughness variations) without relying on multi-materials or face-ID OSL workarounds, enabling clean, procedural material setups and workflows similar to Blender's or Houdini’s attribute-based shading.