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Status Pending
Workspace Corona for 3ds Max
Created by Aram Avetisyan
Created on Nov 12, 2025

Option to specify Tile ID with custom tile pattern in CoronaTileMap

Current custom pattern "code" has this format:

a b c | a b d | a b e e e

where vertical line (|) is the separator between the rows

First number (or first number after separator) is the offset of the row, second number is the height of the row, the next number(s) is/are the widths of tiles in that row - it is possible to have tile with different widths in a row.

The feature request is about making it possible to also specify the Tile ID for each custom tile, and keep it working with current pattern (string parsing). IDs can be set e.g. with [id] or (ID), default value being 0 or 1.

E.g.
0 0.2 1 [1-5] | 0.5 0.2 1 [2,5] | 0 0.2 1.5[3] 2[4] | 5 6 8 [1-5] etc. will have

  1. no offset, 0.2 height, tiles of 1 width which go from Tile ID=1 to Tile ID=5, in increasing order, then repeating

  2. half offset, 0.2 height, tiles of 1 width which vary randomly between Tile ID=2 and 5 inclusive

  3. no offset, 0.2 height, tile of 1.5 width and Tile ID=3, tile of 2 width and Tile ID=4, repeating each step

  4. 5 offset, 6 height, tiles of 8 width with Tile ID=1 to Tile ID=5, in increasing order, then repeating

Basically square brackets specify the IDs, [a-b] sets IDs in increasing order, [a,b] sets IDs randomly.

E.g. following input can also be given:

0 0.2 1.5[3-6] 2[4,7] | etc.

which means: No offset, 0.2 height, 1.5 width tile with Tile ID=3, 2 width tile with Tile ID=random(4,7), 1.5 width tile with Tile ID=4, 2 width tile with Tile ID=random(4,7), 1.5 width tile with Tile ID=5, etc.