The online platform for Corona users to submit, vote, and collaborate on creative suggestions.
In 3ds Max spinners are incremented by different amount depending on what values they adjust, for example size spinners are incremented by 1%, randomization seed spinners are incremented by 1 digit, other spinners are incremented by 0,1 digit. Corona on the other hand adopted only one way to increment spinners - by 1% which is not always optimal, for example when you want to increase/decrease randomization seed in Corona material, it will advance by 1 between 0 and 150, by 2 digits between 150 and 250 and so on, which feels inconsistent and pretty confusing. Please consider to improve this behaviour. Thanks.