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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

Status Pending
Workspace Corona for 3ds Max
Categories Materials & Maps
Created by Dart Design
Created on Oct 29, 2024

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader.

For example, I often use a diffuse map with a blur set to 0.25, but then need to use the same map for roughness/glossiness or bump, with the blur set to 1. Currently, I have to duplicate the CoronaBitmap node to adjust the blur separately.

Right now, there is no option to set different blur values for textures across nodes—this feature is only available within the CoronaBitmap node.


Based on this thread:
https://forum.corona-renderer.com/index.php?topic=21466.0