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Search results: Corona for 3ds Max

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Could we have 1 Viewport Wireframe option to enable/disable 2 IES file map
Carlos Alberto Rodriguez Tellez 5 days ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 2 Released

Raycast Projection for Distance Map (Splines)

When using a spline as the source in the Corona Distance Map, the effect only appears where the spline physically intersects the surface or falls within the distance threshold. Request: Add a Raycast Projection mode so that the entire spline is pr...
Stephen Sanders 11 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 4 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayUVWRandomizer-> CoronaMappingRandomizer)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I th...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayDistanceTex->CoronaDistance)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayDistanceTex->CoronaDistance OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending