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Corona Ideas Portal

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Materials & Maps

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Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk 3 months ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 1 Pending

Corona Toon/Outlines Shader

Either an expansion to the coronaWire functionality to allow 'profiles' to be rendered as outlines. Or a specific shader that would allow for rendering of useful elevations and plan views as outlines. It should not outline every single polygon nor...
Jack Pedleham 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to override unsupported materials

On behalf of forum user Jpjapers. Original thread: https://forum.corona-renderer.com/index.php?topic=42553.0 The user would like to be able to temporarily override all unsupported materials in scene just like currently it is possible to override a...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending