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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk about 1 year ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 3 Planned

Corona Skies / procedural gradient noises

Corona skies, because they are too perfects produce "bandings" on 8bit saved images. To prevent the issue, could it be possible add an option into the corona sky to add a very discreet noise to avoir those issues ?
thomas nicoulaud about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Planned

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Guest about 1 month ago in Scatter / Features 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Guest over 1 year ago in Scatter / Features 7 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Francois Verhoeven about 1 year ago in Scatter / Features 3 Pending

Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending