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Corona Ideas Portal

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Materials & Maps

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Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk 9 months ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 2 Pending

Support for nesting of Multi/Sub Object Material in Corona Layered Material

See this thread for example: https://forum.corona-renderer.com/index.php?topic=44642.0 It would be very useful to be able to add layers on top of objects that have multi/sub. A car for example. Maybe you want to add dust on top of something that i...
Thomas Zaar about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes 9 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)

Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
Arne Lubbers 23 days ago in Corona for 3ds Max / Materials & Maps 1 Pending

Iridescent material

Iridescent material for oil slicks, Bubbles, Bugs, furniture, metals etc
Joseph Sayle 6 months ago in Corona for 3ds Max / Materials & Maps 3 Pending

Support for webp image file format

support for .webp file format. I've also requested this to the Autodesk 3dsmax team.
Ramy Hanna 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

"Reference node" orientation mode for anisotropy

Currently, we can specify the anisotropy orientation as "local axis" or "UVW channel" in the Corona Physical Material > Advanced options. This request is to have one more option specifying the anisotropy orientation based on another scene objec...
Marcin Miodek about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending