Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone
Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Access scatter instances positions as scene objects without converting
When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham
over 1 year ago
in Scatter / Features
5
Pending
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán
almost 2 years ago
in Scatter / Features
0
Pending
Trace sets like Vray properties for reflections and refractions
The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...