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Corona Ideas Portal

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Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk almost 2 years ago in Corona for 3ds Max / VFB 1 Pending

Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Disable all caustics checkbox in all materials if Caustics is not checked in Performance

Currently Caustics needs to be checked in the material and in the Performance tab. When it's disabled in the performance tab but enabled in the material, the material comes out dark.It would be better if the checkbox in Performance works as a glob...
Stephen Sanders 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

V-ray Properties for Corona?

I use V-Ray and Corona as needed, and I really wish Corona had options like V-Ray Properties for each object. Mainly to Enable and Disable "Visible in reflections", "Visible in refractions" and Trace Sets. Some projects need these options so we ca...
Amit Chippa 11 months ago in Corona for 3ds Max / Geometry 1 Declined

Propagate cryptomatte through Reflections and Refractions

HiRecently I was testing cryptomatte and I noticed that it doesnt propagate through reflections nor refractions, I used to work with Vray, in there materials can be masked through those channels with cryptomattes, is this a limitation or theres so...
Carlos Alberto Rodriguez Tellez 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Lighting analysis option (compare with VRayLightMeter)

Taken from forum post at https://forum.corona-renderer.com/index.php?topic=2308.0
Tom Grimes almost 2 years ago in Corona for 3ds Max / Rendering 0 Pending

CShading_SourceColor render element with exclude reflection option

Hello, Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Dart Design almost 2 years ago in Corona for 3ds Max / Rendering 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple over 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 11 months ago in Corona for Cinema 4D / Rendering 0 Pending

Trace sets like Vray properties for reflections and refractions

The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...
Danny COSTELLO over 1 year ago in Corona for 3ds Max / Geometry 1 Pending