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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Lock Interactive Render Viewport

Please add an option to lock the Interactive Render Viewport to a specific camera in Cinema 4D. Right now the IRV always follows the active viewport, which makes it hard to keep a fixed camera view while working in other views. A “Lock to Camera” ...
giorgi abramia 7 days ago in Corona for Cinema 4D / Rendering 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Guest over 1 year ago in Scatter / Features 7 Pending

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Guest about 2 months ago in Scatter / Features 0 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Francois Verhoeven about 1 year ago in Scatter / Features 3 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 19 days ago in Scatter / Features 0 Pending

texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W about 1 year ago in Corona for Cinema 4D / Rendering 0 Pending

Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Andrei Cumpanasoiu 2 months ago in Scatter / Features 0 Planned

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Scatter / Features 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham 10 months ago in Scatter / Features 5 Pending

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 4 months ago in Corona for Cinema 4D / Rendering 0 Pending