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PLEASE UPDATE CORONA CONVERTER (VrayMultiSubTex->CoronaMultiMap)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayMultiSubTex->CoronaMultiMap OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayCurvature -> CoronaCurvature)

Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

History info

could we have more options to place into history info? right now the only info displayed is current time and Passes, what about render time, resolution? I dont know why is more important the hour when it finished rather than how much time it took ...
Carlos Alberto Rodriguez Tellez 28 days ago in Corona for 3ds Max / VFB 0 Pending

anytime Render stamp

Could we have a way to place render stamp info anytime, right now the only way to add it is to activate it before render
Carlos Alberto Rodriguez Tellez 28 days ago in Corona for 3ds Max / VFB 0 Pending

Ability to control specific a camera's tone mapping overrides via maxscript

Reporting on behalf of Alex from Recent Spaces: https://forum.corona-renderer.com/index.php?topic=45311.msg235030#msg235030 The request is to be able to use maxscript to add and edit tone mapping operators in specific camera's overrides. Specifica...
Marcin Miodek 4 months ago in Corona for 3ds Max 0 Pending

Polygonal Region

Now that Vray 7 has included this feature, could we have this in Corona too?
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / VFB 0 Pending

Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio 29 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen 29 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 29 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz about 1 year ago in Corona for 3ds Max 1 Pending