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Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 7 months ago in Scatter / Features 0 Pending

Corona Pattern: Seamless corners

Currently we need to add a chamfer modifier to corners if we want corona pattern to wrap around that corner. This can be time conuming and difficult to keep when there are changes on the underlaying mesh. If it's possible, it would be great if it ...
Stephen Sanders 7 months ago in Corona for 3ds Max / Geometry 0 Pending

Toggle between the current VFB resolution and the final rendering resolution.

Hi, It would be useful to have an option/button in VFB to toggle between the current size of the VFB window and the configured size for final rendering. As a result, we would not have to go to preferences, alter the parameters, and restart the ren...
Josef about 1 year ago in Corona for Cinema 4D / VFB 2 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Preserve Locked Resolution

Locked Resolution is one of the tools I use a lot, but it has 2 things that bothers me.-If I deactivate locked resolution, the resolution is taken from the size of the vfb automatically, when I activated again I need to change it back to the desir...
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 0 Pending

save Tone Mapping preset

HiCould we have a way to save our own presets for Tone Mapping, I dont use any of the ones that are installed but I create my own in different proyects
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 5 Pending

Cryptomatte for animation

Please include the option to save Cryptomatte as EXR for animation. I believed it was there and had counted on it, but to my surprise, I can't utilize it in the animation I'm working on. Please make it possible to store cryptomatte for animations ...
Josef about 1 year ago in Corona for Cinema 4D / Rendering 1 Pending

A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef 8 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending