CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Ability to specify regions on master and nodes during DR
The user would like to be able to specify one or more render regions AFTER the distributed rendering has been started. The information about the regions should also be sent to render nodes so that they render only those regions, not the whole imag...
Propagate cryptomatte through Reflections and Refractions
HiRecently I was testing cryptomatte and I noticed that it doesnt propagate through reflections nor refractions, I used to work with Vray, in there materials can be masked through those channels with cryptomattes, is this a limitation or theres so...
When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
We need more render elements to enable baking PBR texture sets
In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
This is a great feature. I would love to see something like this in Corona. Currently, I move the region box by hand if I need to. https://www.reddit.com/r/Cinema4D/comments/1nky3gk/i_made_dynamic_render_region_plugin_for_c4d/
Please add Aerial Perspective effect in Environment section like in V-Ray. This is the base for exteriors. Current Volumetric system is extremely slow.
Better way to check and solve noisy areas in the image
Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Region render for interactive rendering (the viewport version of it)
It would be great if by click-dragging on the viewport version of the frame buffer for interactive rendering could create a region for rendering just that rectangular area. Similar to VFB except I don't think it's necessary to have a button to ena...