Ability to pause interactive rendering in viewport
Requested since many years ago, it would be great to be able to pause the viewport version of IR so we can continue working without processing the image and at the same time keep the image in the viewport for reference.
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Better way to check and solve noisy areas in the image
Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
We need more render elements to enable baking PBR texture sets
In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
A simple exposure control right in the viewport frame buffer.
Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the c...
An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's.
This would allow to easily adjust contrast in bitmaps for rouphness for example.