CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
This is a great feature. I would love to see something like this in Corona. Currently, I move the region box by hand if I need to. https://www.reddit.com/r/Cinema4D/comments/1nky3gk/i_made_dynamic_render_region_plugin_for_c4d/
We need more render elements to enable baking PBR texture sets
In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Please add Aerial Perspective effect in Environment section like in V-Ray. This is the base for exteriors. Current Volumetric system is extremely slow.
Better way to check and solve noisy areas in the image
Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Region render for interactive rendering (the viewport version of it)
It would be great if by click-dragging on the viewport version of the frame buffer for interactive rendering could create a region for rendering just that rectangular area. Similar to VFB except I don't think it's necessary to have a button to ena...
It would be very usueful if you are able to implement actual viewport rendering where it would be possible to select and manipulate objects within the viewport while rendering similarly to Vray viewport IPR, the corona viewport render in cinema 4D...
Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's.
This would allow to easily adjust contrast in bitmaps for rouphness for example.