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Corona Ideas Portal

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Rendering

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A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz 5 months ago in Corona for 3ds Max / Rendering 3 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Rendering 0 Pending

A simple exposure control right in the viewport frame buffer.

Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes. Most of the times you have another object selected rather than the c...
Guido Lupaz about 2 months ago in Corona for 3ds Max / Rendering 0 Pending

Noise threshold info pass

An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Johannes Lindqvist 2 months ago in Corona for 3ds Max / Rendering 1 Pending

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large 5 months ago in Corona for 3ds Max / Rendering 0 Pending

IR Render whole image

Could we have an option where we can render the whole image on IR instead of what im zooming in the VFB, sometimes the IR adapts to the resolution but it zooms the area or doesnt display the whole image and that area isnt rendering
Carlos Alberto Rodriguez Tellez 3 months ago in Corona for 3ds Max / Rendering 2 Pending

Locked Resolution in VFB

Could we have the desired Locked Resolution in the VFB instead of having it in Performace settings?
Carlos Alberto Rodriguez Tellez 3 months ago in Corona for 3ds Max / Rendering 0 Pending