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Rendering

Pulze Scene Manager Batch save into history

Hi Theres something odd while rendering in Batch with Pulze, it doesnt save images into history. I have activated the automatic save on render end but it doesnt save anything, this works ok rendering on batch with State Sets.
Carlos Alberto Rodriguez Tellez 11 months ago in Corona for 3ds Max / Rendering 2 Pending

Render LIGHTMIX fast

Using Lightmix is ​​like a quick way to post-process lighting. But when adding many lightmix channels, rendering takes quite a long time.
hoang le van 12 months ago in Corona for 3ds Max / Rendering 1 Declined

Toon Outline additional options

Please add some additional options for toon outlines such as: different line styles like dashed, dotted, etc. Ideally linetype editor would be the best solution ability to render hidden edges too line effects such as: wiggly lines, line extensions...
Luka Klemenc 12 months ago in Corona for 3ds Max / Rendering 1 Declined

Suggestions for Improving Corona Renderer

### Suggestions for Improving Corona Renderer #### Introduction Corona Renderer is a CPU-based rendering engine that leverages path tracing, global illumination (GI), and denoising techniques. After a detailed analysis of its current implement...
Timur Giovanni George about 1 year ago in Corona for 3ds Max / Rendering 2 Declined

ai enhancer with masking

Ai enhancer option available directly inside the corona vfb like the current collab tab. Allowing us to enhance lightmixed output render directly inside the vfb in cxr format. Make use of the mask to select different objects or areas that need fin...
matthew boerjan about 1 year ago in Corona for 3ds Max / Rendering 1 Pending

Render Mask pixel padding

Often we need to re-render "an object" because the materials changed, client wants it to be larger, rotated etc. Would it be possible to add an option to add an "additional border" around the "Render Selected" object so that we could compensate fo...
Sam Large about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

SKETCHUP

No description provided
bin khalid over 1 year ago in Corona for 3ds Max / Rendering 2 Declined

IR Render whole image

Could we have an option where we can render the whole image on IR instead of what im zooming in the VFB, sometimes the IR adapts to the resolution but it zooms the area or doesnt display the whole image and that area isnt rendering
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Rendering 3 Pending

render only specific object visiblie in reflections and refractions + shadows with alpha

like in the example attached it would be great to render every layer seperatly and compose it later in photoshop so you dont have to re-render a whole scene just because a tree, car or people blocks the view infront of a building
Alexander Hubl over 1 year ago in Corona for 3ds Max / Rendering 2 Pending

Ability to see the Albedo render element in viewport Interactive rendering

Checking the Albedo render element for overly bright areas requires to rener in the VFB. For those using the viewport version of the interactive rendering, this is an additional cumbersome step. A drop-down list in the viewport to show the Albedo ...
Guido Lupaz over 1 year ago in Corona for 3ds Max / Rendering 0 Pending