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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Support for nesting of Multi/Sub Object Material in Corona Layered Material

See this thread for example: https://forum.corona-renderer.com/index.php?topic=44642.0 It would be very useful to be able to add layers on top of objects that have multi/sub. A car for example. Maybe you want to add dust on top of something that i...
Thomas Zaar over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

CoronaSky with sea background

My suggestion is to add the ability to procedurally generate a background in CoronaSky instead of the “Ground sea” slot.This would make it easier to create landscapes with a sea backdrop.Perhaps presets could also be created not only for the sea, ...
Nazarii Liubymets 29 days ago in Corona for 3ds Max / Materials & Maps 1 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes almost 2 years ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Skies / procedural gradient noises

Corona skies, because they are too perfects produce "bandings" on 8bit saved images. To prevent the issue, could it be possible add an option into the corona sky to add a very discreet noise to avoir those issues ?
thomas nicoulaud 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas over 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Support for Animated Textures Between Corona and Vantage

Currently animated textures do not transfer between Corona Renderer in MAX and Vantage. When you try to use an IFL/image sequence the first frame only will display in all renderings in Vantage, regardless of where you are on the animation timeline...
Christopher Fuhrmann 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a separate bump slot to Corona Fabric Mtl for folds and wrinkles

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to add a bump slot to the Corona Fabric Mtl so that additional bump/normal texture could be used t...
Marcin Miodek 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending