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Corona Ideas Portal

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My ideas: Materials & Maps

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Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Blur offset in Corona bitmap

Please distance independent blur control to Corona bitmap. In 3ds Max bitmap it is called blur offset and it is quite useful in certain situations. I think it would be really useful to have it in Corona bitmap as well, especially since Max bitmap'...
Ramūnas Gerulskis 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Please add Image Sequence (IFL) Support in Corona Bitmap

Please add Image Sequence support directly in Corona Bitmap. This would enable the use of all sorts of animated displacement maps (water, raindrops, wrinkles, etc.) inside Corona. Right now the only option is using the 3ds max standard Bitmap - bu...
Henrik Bjerregaard Clausen about 2 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Support for webp image file format

support for .webp file format. I've also requested this to the Autodesk 3dsmax team.
Ramy Hanna 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Decal Material / Decal Geometry Object

It would be great if we could project a material from one object onto another by being able to define an object as a decal object or by applying a specific decal material to an object. An example use case: I have a racetrack model. The racetrack h...
Jack Pedleham 2 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Bendable corona decals on Z axis.

Please add the ability to bend declas on Z axis. How is it possible that you skipped Z axis? Add it quickly!!! Example of use: to curve dirt to the curvature of an object.
MCM Project 8 months ago in Corona for 3ds Max / Materials & Maps 3 Pending