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Corona Ideas Portal

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Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Disable all caustics checkbox in all materials if Caustics is not checked in Performance

Currently Caustics needs to be checked in the material and in the Performance tab. When it's disabled in the performance tab but enabled in the material, the material comes out dark.It would be better if the checkbox in Performance works as a glob...
Stephen Sanders 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán almost 2 years ago in Scatter / Features 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple over 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Reference mode

Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
Guest 9 months ago in Scatter / Features 0 Pending

Multimap/Randomizer/etc, per UV island

Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Stephen Sanders 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Color correction node

It would be nice to have a color correction integrated inside bitmaps. Since it's a pretty used feature, maybe it's better to have it integrated instead of creating a separate node ervy time you need to adjust colors of a texture.
Esteban Arce V. 3 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

Convert multiple Scatters to Max Geometry with one click

There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez almost 2 years ago in Scatter / Features 1 Pending

Support for webp image file format

support for .webp file format. I've also requested this to the Autodesk 3dsmax team.
Ramy Hanna over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Bendable corona decals on Z axis.

Please add the ability to bend declas on Z axis. How is it possible that you skipped Z axis? Add it quickly!!! Example of use: to curve dirt to the curvature of an object.
MCM Project over 1 year ago in Corona for 3ds Max / Materials & Maps 5 Pending