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Materials & Maps

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Unique node for Randomizer + Triplanar in Chaos Cosmos

I've seen that Chaos Cosmos fabric materials come with an individual node for each map. This is not practical when it comes to editing Randomizer and Triplanar nodes. Since we have the possibility to use Multiple Outputs, it would be nice that all...
Esteban Arce V. 10 months ago in Corona for 3ds Max / Materials & Maps 1 Planned

Please add Image Sequence (IFL) Support in Corona Bitmap

Please add Image Sequence support directly in Corona Bitmap. This would enable the use of all sorts of animated displacement maps (water, raindrops, wrinkles, etc.) inside Corona. Right now the only option is using the 3ds max standard Bitmap - bu...
Henrik Bjerregaard Clausen 10 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Decal Material / Decal Geometry Object

It would be great if we could project a material from one object onto another by being able to define an object as a decal object or by applying a specific decal material to an object. An example use case: I have a racetrack model. The racetrack h...
Jack Pedleham 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán almost 2 years ago in Corona for 3ds Max / Materials & Maps 1 Pending

Add sample stains to material quickly

There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
hoang le van 12 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)

Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
Arne Lubbers about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending