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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W over 1 year ago in Corona for Cinema 4D / Rendering 0 Pending

Corona Error Messages Window in VFB tab

Could we have an option to reopen this window in VFB or maybe have a Log tab like in Vray, sometimes I accidentaly close it and I want to reopen and theres no way unless I re render
Carlos Alberto Rodriguez Tellez 22 days ago in Corona for 3ds Max / VFB 0 Pending

"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)

What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
Maximilian Warwitz about 1 year ago in Corona for 3ds Max / VFB 4 Pending

Load any kind of image in vfb

This is somethingg that Vray VFB does, load any kind of Images directly to vfb and save it in history. I use it sometimes when a client wants another change after a time and I dont have the VRIMG. Simply I just load the .jpg image to vfb, where ...
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / VFB 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni about 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 4 months ago in Corona for 3ds Max / VFB 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham 10 months ago in Scatter / Features 5 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Scatter / Features 0 Planned

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Lights 1 Pending