Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Clear

Ideas

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 over 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 11 months ago in Corona for Cinema 4D / Rendering 0 Pending

Texture preview for procedural shaders

Currently some procedurals shaders like Curvature and AO display a black image as a preview in the node editor. It would be nice to have full support and avoid the kind of node tree like attached as a result.
Pierre Dubertrand 5 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven over 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest about 1 year ago in Scatter / Features 0 Pending

View selected map on viewport

When i create a complex material with lots of layer or different maps it can be very useful so select the map to see in the viewport. It is easier to move it and change the ratio.At the moment you can choose the map to see in the "S" (solo) node p...
Riccardo Urnato 8 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Viewport Visibility and Renderer Visibility to save RAM

Recently, after a long time, I found out on the forum that CORONA loads hidden objects into RAM even when they are disabled using the object properties Viewport Visibility and Renderer Visibility. This was quite surprising to me, because other ren...
Josef 6 months ago in Corona for Cinema 4D / Rendering 0 Pending

VFB2 like masking for effects as in V-Ray in Corona framne buffer

this is a great feature really missing in Corona. pls add the masking in the vfb as in vray, so one can pe.e select a materials(via masks) and tune it via vfb effects thanks!
stefan laub 7 months ago in Corona for Cinema 4D / VFB 1 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán almost 2 years ago in Scatter / Features 0 Pending