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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Lightmix per Corona Camera

Could it be possible to add a Lightmix Control per Camera? You have added many other configurations that makes Corona Camera the perfect tool.
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Cameras 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 20 days ago in Scatter / Features 0 Pending

texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W about 1 year ago in Corona for Cinema 4D / Rendering 0 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni about 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Andrei Cumpanasoiu 2 months ago in Scatter / Features 0 Planned

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Scatter / Features 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham 10 months ago in Scatter / Features 5 Pending

Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport

It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders. At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it diffic...
Josef 26 days ago in Corona for Cinema 4D / Materials & Maps 0 Pending

A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef 27 days ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 4 months ago in Corona for Cinema 4D / Rendering 0 Pending