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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Light lister options

Could we have 1 Viewport Wireframe option to enable/disable 2 IES file map
Carlos Alberto Rodriguez Tellez 10 days ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Guest over 1 year ago in Scatter / Features 7 Pending

Add selected lights into Corona Interactive Lightmix setup

To add new light layers into Lightmix we need to do it manually: 1 create RenderElement per light layer 2 add desired lights into render element This is really time consuming, please consider create an action into interactive Lightmix setup to add...
Carlos Alberto Rodriguez Tellez 11 days ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Corona Fur

Similar to what Vray has, A Procedural Hair object
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Geometry 3 Pending

corona slicer mtl and Vantage

Hello! Thank you for your work for us. Please add corona slicer mtl support to Vantage. I think this will solve many problems.
Stas P. 5 months ago in Corona for 3ds Max / Rendering 1 Pending

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Guest 2 months ago in Scatter / Features 0 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Francois Verhoeven about 1 year ago in Scatter / Features 3 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz over 1 year ago in Corona for 3ds Max / Rendering 4 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending