Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Clear

Ideas

Showing 224 of 285

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio 21 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen 22 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 22 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Load any kind of image in vfb

This is somethingg that Vray VFB does, load any kind of Images directly to vfb and save it in history. I use it sometimes when a client wants another change after a time and I dont have the VRIMG. Simply I just load the .jpg image to vfb, where ...
Carlos Alberto Rodriguez Tellez 6 months ago in Corona for 3ds Max / VFB 0 Pending

"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)

What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
Maximilian Warwitz about 1 year ago in Corona for 3ds Max / VFB 4 Pending

Corona Pattern: Seamless corners

Currently we need to add a chamfer modifier to corners if we want corona pattern to wrap around that corner. This can be time conuming and difficult to keep when there are changes on the underlaying mesh. If it's possible, it would be great if it ...
Stephen Sanders 22 days ago in Corona for 3ds Max / Geometry 0 Pending

Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 4 months ago in Corona for 3ds Max / VFB 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Lights 1 Pending