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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef about 1 month ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Multimap/Randomizer/etc, per UV island

Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Stephen Sanders 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd about 1 year ago in Corona for 3ds Max / Lights 1 Pending

Multi mattes Elements in Vantage

Hi, we use a lot of RGB based masks at my studio, so we take advantage of Corona's "CMasking_Mask" element in RGB mode for our objects etc. Looking at Vantage's documents and forums, they use Vray's "MultiMatteElement" which does the same thing, b...
Andrew Newall about 1 month ago in Corona for 3ds Max / Rendering 0 Pending

V-ray Properties for Corona?

I use V-Ray and Corona as needed, and I really wish Corona had options like V-Ray Properties for each object. Mainly to Enable and Disable "Visible in reflections", "Visible in refractions" and Trace Sets. Some projects need these options so we ca...
Amit Chippa 4 months ago in Corona for 3ds Max / Geometry 0 Pending

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Geometry 0 Pending

No parsing scene, preparing geometry etc. whenever using render region during INTERACTIVE RENDERING

During interactive rendering, the process of Parsing Scene, Preparing Geometry, etc. occurs every time I use the Render Region feature. This behavior is quite inconvenient, as the scene reloads completely even when the camera hasn’t been moved and...
Josef about 2 months ago in Corona for Cinema 4D / VFB 0 Pending

VFB Denoise/Bloom entire image

I dont understand why VFB cant apply post effects in the whole image, it only applies on the last piece of info it has, for example, If I render a complete image, then I want to make a change as region it only creates post effects for that region,...
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / VFB 0 Pending

Option to set colours of Fabric material's weft and warp by strand.

I would love if the fabric material could take multimap as input for weft and warp colour so we could have real plaid fabrics.
Vardenis Pavardenis 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Vrscene export and import

Vrscene export and import for easy scene/model/material exchange between host apps for example 3ds Max Corona to Cinema 4d Corona.
Martin Carlson 4 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Pending