Would be great if all CoronaSun lights in the scene would be listed in each camera options and we get to check the suns we want for the respective view. Environment can already be overwritten per camera so they would work together.
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
It would be useful to have the lightmix element names listed in the config file. Currently if you take a cxr into photoshop, it will import the exr layers in alphabetical order which is not the same as the conf file. If you want to mimic the light...
I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
The default color of the horizon line of corona cameras is black, which makes it very hard to see with the default viewport background. It would be great to either be able to customize the color or if the default is more like a cyan or bright green.
Region render for interactive rendering (the viewport version of it)
It would be great if by click-dragging on the viewport version of the frame buffer for interactive rendering could create a region for rendering just that rectangular area. Similar to VFB except I don't think it's necessary to have a button to ena...
Trace sets like Vray properties for reflections and refractions
The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...