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Pulze Scene Manager Batch save into history

Hi Theres something odd while rendering in Batch with Pulze, it doesnt save images into history. I have activated the automatic save on render end but it doesnt save anything, this works ok rendering on batch with State Sets.
Carlos Alberto Rodriguez Tellez 5 months ago in Corona for 3ds Max / Rendering 2 Pending

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann about 1 year ago in Corona for 3ds Max / Materials & Maps 2 Declined

Add sample stains to material quickly

There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
hoang le van 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Render LIGHTMIX fast

Using Lightmix is ​​like a quick way to post-process lighting. But when adding many lightmix channels, rendering takes quite a long time.
hoang le van 5 months ago in Corona for 3ds Max / Rendering 1 Declined

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Expand functionality of all include/excludes

Currently it is only possible to define an include/exclude by a specific objects, with the exception of CMasking_Mask element. This makes it incredibly difficult to include objects that are in XRef Scenes as they are not directly selectable. The i...
Sam Large about 1 year ago in Corona for 3ds Max 0 Pending

UHD viewer

It would be nice to have a uhd viewer tool similar to V-ray's irradiance map viewer so that we can analyze the uhd maps and see what they look like.
Ramy Hanna 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Batch save images from History

As title says, Could we have an option to save all images at once from VFB history? Sometimes I need to make renders for all the scene assets and having this option could help to save all images at once. There are some tools like Project Manager t...
Carlos Alberto Rodriguez Tellez 10 months ago in Corona for 3ds Max / VFB 0 Pending

Toon Outline additional options

Please add some additional options for toon outlines such as: different line styles like dashed, dotted, etc. Ideally linetype editor would be the best solution ability to render hidden edges too line effects such as: wiggly lines, line extensions...
Luka Klemenc 5 months ago in Corona for 3ds Max / Rendering 1 Declined