A simple exposure control right in the viewport frame buffer.
Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the c...
Metadata including in exr to use cryptomatte in Nuke
I know that cxr exports the metadata in the cryptomatte mask, but the file is 5 times larger in megabytes, but it does not save the tonemapp from the frame buffer. Would it be possible to export in exr format but with the same compression as is do...
It would be useful to have a "lighting override" similar to the material override function that will essentially override the color of any light in the scene to white or a specified color. It's useful for compositing. Why? In architectural photogr...
An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's.
This would allow to easily adjust contrast in bitmaps for rouphness for example.
From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end.
It will be great to embend all the "ch...
Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.