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select individual objects of scatter in vantage

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Guest about 1 year ago in Scatter / Features 0 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham 6 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Add sample stains to material quickly

There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
hoang le van 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Open Node Editor when selecting material (as an option in Corona settings)

Would be great to be able to chose to open up a material (when double clicking on it) directly in the node editor. Similar to Redshift, you can chose in the renderer settings how the material opens.
Yann Verbeke 12 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 9 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

UHD viewer

It would be nice to have a uhd viewer tool similar to V-ray's irradiance map viewer so that we can analyze the uhd maps and see what they look like.
Ramy Hanna 3 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Cryptomatte for animation

Please include the option to save Cryptomatte as EXR for animation. I believed it was there and had counted on it, but to my surprise, I can't utilize it in the animation I'm working on. Please make it possible to store cryptomatte for animations ...
Josef 6 months ago in Corona for Cinema 4D / Rendering 1 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán 12 months ago in Corona for 3ds Max / Cameras 0 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 9 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 3 Pending