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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Showing 217 of 217

Open Node Editor when selecting material (as an option in Corona settings)

Would be great to be able to chose to open up a material (when double clicking on it) directly in the node editor. Similar to Redshift, you can chose in the renderer settings how the material opens.
Yann Verbeke 10 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl 10 months ago in Corona for 3ds Max 0 Pending

0-100% slider controls for compositing tag items

It would really be practical, having a 0-100% slider control for every item in the compositing tag (camera visibility, shadows, GI, refraction and reflection) instead of the on/off button. Something should be said about the camera visibility thoug...
Koen Vanhaesendonck 10 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayCurvature -> CoronaCurvatureVrayDistanceTex->CoronaDistanceVrayMultiSubTex->CoronaMultiMapVrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a war...
Dart Design 3 months ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Workflow documentation on backplate rendering

It would be amazing to see an in-depth tutorial, either a video or a written document on a complete and technically correct workflow with backplates (especially for automotive) in C4D to get the most accurate results. The backplate system now is p...
Filip Cywiński 3 months ago in Corona for Cinema 4D / Workflow and Tools 1 Declined

Sun position, hdri rotation, resolution assigned to cameta

Sun position assigned to camera. Hdri rotation assigned to camera. Resolution assigned to camera. When rendering multiple shots this will make the process much easier and faster.
MCM Project 3 months ago in Corona for 3ds Max / Cameras 1 Pending

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 10 months ago in Corona for 3ds Max / Rendering 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 11 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes 11 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

folder like structure in VFB for tonemapping or maybe lightmix

It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
Karel Buhr 7 months ago in Corona for 3ds Max / VFB 0 Pending